> For the complete documentation index, see [llms.txt](https://devmosaic.gitbook.io/devmosaic/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://devmosaic.gitbook.io/devmosaic/resources/devmosaic-ox-inventory-rework-v2.md).

# Ox Inventory Rework v2

A premium FiveM inventory resource built on top of ox\\\_inventory. Fully compatible with ESX, QBox, QBCore .

#### Features

| Feature                    | Description                                                                                                                                                                                                 |
| -------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Layout Modes**           | Two complete UI layouts, switched with one config line — `classic` (original ox\_inventory look) or `loadout` (HUD-style redesign with a live character body, injury visualization, and persistent hotkeys) |
| **Clothing System**        | 10 wearable slots with gender-specific drawables applied in real time                                                                                                                                       |
| **Rarity System**          | 5 configurable tiers (Common → Legendary) with custom colours, gradients and animations                                                                                                                     |
| **Utility Slots**          | 8 dedicated quick-access slots with SVG icons (armor, backpack, phone, and more)                                                                                                                            |
| **Armor System**           | Two armor types with job restrictions, plate tracking, damage rates and repair items                                                                                                                        |
| **Backpack System**        | Three backpack sizes, each opening as a separate inventory with slot and weight limits                                                                                                                      |
| **Crafting System**        | Placeable workbenches, XP progression, blueprint-locked recipes, two bench tiers                                                                                                                            |
| **Storage System**         | Placeable crates and safes with job-group permissions                                                                                                                                                       |
| **Shop System**            | Multi-location shops with target zones, blips and category filtering                                                                                                                                        |
| **Robbing System**         | Full robbery UI — steal from and place items into another player's clothing and utility slots                                                                                                               |
| **Blueprint System**       | Admin-granted blueprint items that unlock advanced crafting recipes                                                                                                                                         |
| **UI Themes**              | 30 built-in colour themes, switchable with a single config line                                                                                                                                             |
| **Slot Content Scaling**   | Independent multipliers for item images, labels and quantities, with centred image scaling                                                                                                                  |
| **Throw / Place / Pickup** | Throw items as world props, place storage and benches, pick them up                                                                                                                                         |

***

#### Layouts

This resource ships with two layouts, chosen with one line in `data/ui.lua`:

* **classic** — pockets on the left, the other inventory/shop/crafting panel on the right, utility on its own tab.
* **loadout** — pockets on the left, character + gear slots + hotkeys in the center, the other inventory on the right. Utility and clothing slots surround the character model instead of living on separate tabs.

```lua
-- data/ui.lua
return {
    layout = "loadout", -- or "classic"
    ...
}
```

See the UI Themes page for the full list of `data/ui.lua` options, including `layout`.

### In This Section

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><i class="fa-download">:download:</i></td><td><strong>Installation</strong></td><td>Getting the rework onto your server.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/installation.md">Installation</a></td></tr><tr><td><i class="fa-palette">:palette:</i></td><td><strong>UI Themes</strong></td><td>Restyle the inventory to match your server.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/ui-themes.md">UI Themes</a></td></tr><tr><td><i class="fa-grip">:grip:</i></td><td><strong>Utility Slots</strong></td><td>Dedicated slots and what goes in them.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/utility-slots.md">Utility Slots</a></td></tr><tr><td><i class="fa-gem">:gem:</i></td><td><strong>Rarity System</strong></td><td>Item tiers and how they are shown.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/rarity-system.md">Rarity System</a></td></tr><tr><td><i class="fa-shirt">:shirt:</i></td><td><strong>Clothing System</strong></td><td>Wearable items straight from the inventory.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/clothing-system.md">Clothing System</a></td></tr><tr><td><i class="fa-hammer">:hammer:</i></td><td><strong>Crafting System</strong></td><td>Recipes, benches and requirements.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/crafting-system.md">Crafting System</a></td></tr><tr><td><i class="fa-scroll">:scroll:</i></td><td><strong>Blueprint System</strong></td><td>Learnable recipes as items.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/blueprint-system.md">Blueprint System</a></td></tr><tr><td><i class="fa-box-archive">:box-archive:</i></td><td><strong>Storage System</strong></td><td>Stashes and container behaviour.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/storage-system.md">Storage System</a></td></tr><tr><td><i class="fa-bomb">:bomb:</i></td><td><strong>Throwable Items</strong></td><td>Items players can throw, and what happens.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/throwable-items.md">Throwable Items</a></td></tr><tr><td><i class="fa-cart-shopping">:cart-shopping:</i></td><td><strong>Shop System</strong></td><td>Shops, stock and pricing.</td><td><a href="/devmosaic/resources/devmosaic-ox-inventory-rework-v2/shop-system.md">Shop System</a></td></tr></tbody></table>
